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My gamejam history [Part 1: How it all started]

Reading Time: 3 minutesIn 2011 I took part in my absolute first game jam. At that time the democratization of game development just started and my Twitter feed wasn’t remotely as busy as it is nowadays. My tiny gamedev focused feed included few developers, among whom there were Jason, Damian and Michael, all of them – if I’m not...

Making a screensaver

Reading Time: 6 minutesFew days ago I decided to take part in the ScreensaverJam organized by JW and Kitty. The 2-days event was basically meant to celebrate those (mostly) ugly animations that were supposed to keep our monitors healthy, back in the days. At the beginning I had the idea of making something procedural and particularly ugly, but after drawing...

Being human post-SOMA

Reading Time: 3 minutesWow, I just finished SOMA and it’s difficult to put into words how great the game was. I am not a huge fan of horror games in general (unless I play them with friends),  but Frictional Games’ latest work really went far beyond my expectations. Why did I like it so much? Not necessarily because of its...

Casual Blogging

Reading Time: 2 minutesIn the past few years I tried to build a personal blog a couple of times. My aim was to create something specifically focused on game design and development. While having a great gamedev blog has always been one of my greatest dreams, it is safe to say that writing interesting stuff about game design...