Few days ago I decided to take part in the ScreensaverJam organized by JW and Kitty. The 2-days event was basically meant to celebrate those (mostly) ugly animations that were supposed to keep our monitors healthy, back in the days. At the beginning I had the idea of making something procedural and particularly ugly, but after drawing...
Wow, I just finished SOMA and it’s difficult to put into words how great the game was. I am not a huge fan of horror games in general (unless I play them with friends), but Frictional Games’ latest work really went far beyond my expectations. Why did I like it so much? Not necessarily because of its...
In the past few years I tried to build a personal blog a couple of times. My aim was to create something specifically focused on game design and development. While having a great gamedev blog has always been one of my greatest dreams, it is safe to say that writing interesting stuff about game design...