2013

3 Months

PC

Game/Level Design

Unity

Game Description

ATUM pulls the player into a world where the player is the mechanic. It brings a novelty take on the point-and-click gameplay of previous generations and combines it with platformer puzzles.

The game toys with the concept of multi-layer gameplay, dipping its layers in mathematical loops and philosophical recurrences.

My Role

I worked on ATUM in the first four months of the development, when its name was “Red vs Blue”. I explored the game narratives and mechanics together with the rest of the team. In addition to this, I was used as reference for the game character model in the 2D Layer.

Awards

IGF 2013 Student Award FINALIST

Team

Ali Faraji

Artist

Malte Langheim

Artist

Ryan Franken

Musician

Thomas Buijtenweg

Lead Designer

Elwin Verploegen

Programmer

Marco Bodenstein

Sound Designer

Frederick Milders

Voice Actor

Gavino Robles de Medina

Design and Interface

Mark Scheurwater

Programmer

Tino van der Kraan

Video Editor

Mauro Palumbo

Programmer

Jendrik Illner

Lead Programmer

Marta Clavero Jimenez

Narrative Designer, Producer

Matthias Kapuvari

Artist, Interim Art Director

Kaylee Mulder

Artist

Siim Rimm

Artist

Mas Hein

Artist

Lucas Bolt

Artist

Rolandas Jankauskas

2D Artist

Simon Van der Broek

Artist