I spend most of my time building and tweaking the level geometries, while implementing all the traps and the game events with the Kismet Visual Scripting tool.
Deadly Temple is a single-player UDK map built using the Kismet Visual Scripting tool. The player finds herself inside an ancient temple full of dangers to avoid.
For building the geometries of the level we mainly used UDK brushes, and we relied on a small amount of 3D models for some traps.
Deadly Temple is an obstacle course in which I experimented with guiding the player through geometries and light, providing a sense of progression through game mechanics.